01-19-2011, 09:20 AM
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#1
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First Line Centre
Join Date: Feb 2007
Location: Toronto
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Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competiti
Neat article about how Starcraft is helping research into AI
Quote:
Feature: Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition
via Ars Technica by editors@arstechnica.com (Ars Staff) on 1/18/11
We’re gathered in a conference room on the Berkeley campus, the detritus of a LAN party scattered around us. The table is covered with computers and pizza, and there’s a game of StarCraft projected on the screen. Oriol Vinyals, a PhD student in computer science, is commanding the Terran army in a life-or-death battle against the forces of the Zerg Swarm.
Oriol is very good—one-time World Cyber Games competitor, number 1 in Spain, top 16 in Europe good. But his situation now is precarious: his goliath walkers are holding off the Zerg’s flying mutalisks, but they can’t be everywhere at once. The Zerg player is crafty, retreating in the face of superior firepower but never going far, picking off targets of opportunity and applying constant pressure.
Then Oriol makes a mistake. He moves his goliaths slightly out of position, just for a few seconds. It’s enough. The mutalisks react instantly, streaming through the gap in his defenses and making straight for his vulnerable workers. By the time Oriol brings the goliaths back to drive off the mutalisks, his workers are wiped out and his resource production crippled.
Oriol makes a desperate, last-ditch attack on the Zerg base, trying to break through before the mutalisks are reinforced, but it’s too late. One after another, his goliaths get ripped apart by the Zerg defenses. As a new wave of mutalisks emerges from the Zerg hatcheries, he has no choice but to concede—to the computerized AI that just defeated him.
http://arstechnica.com/gaming/news/2...m_campaign=rss
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