Some apps are not worth it to developers to make them useable on both iPads and iPhones. It's more work than it might seem. How people interact with their phones is much different than how they use their iPads.
Something like the Facebook app makes sense on an iPhone because it is difficult to navigate Facebook on a browser on an iPhone. The iPad's screen size is fine for using Facebook within the browser.
Our game is mobile based. It would work on the iPad for some things but not for how it should be played. It's also not worth the money we would make from the iPad version to create a version for the device.
Some apps make sense but some don't. Why force an app to work for both if it's not necessarily the right platform for the app?
|