Quote:
Originally Posted by jammies
I can understand that approach - I just like wandering all over the place with no real goal. Sort of like an armed hobo of the wastes, instead of a hero.
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I'm neurotic. I didn't want to miss anything the designers wanted me to see, because it seemed like they had put some thought into how the map restricts the player's movement in the beginning.
But I really did get the sense that there's no single path or wrong time to do anything, even though you can miss some things if you're not taking your time. You get to make lots of actual decisions about things big and small.