Man, I'm so glad I lost my old comp, or I'd feel super sad looking at all the screenshots I've taken for UO over the years. Me and my buddies had TONS.
Absolutely amazing game.
UO was great because it didn't come with an instruction manual and pretty much everything was trial by fire. Turned a lot of people off the game, but I think the developers made a massive mistake taking it in the direction they did. The real problem was the *horrid* dev team, which took 6 months to 2 years to make bug fixes a reality - contrast this with WoW, which has updates of major bugs within a few weeks.
I was a miner. Probably spent a year + mining and selling the ingots for gold, eventually working up my hiding to about ~60, so I could get away in a couple of tough situations. I used to hang @ the North Brit mines (PK haven), which made everyday an adventure.
UO I think had the perfect risk vs. reward model I've seen in any game that has been developed. It isn't like linage, where you die and it takes 72+ hours of grinding to get your character back or wow/other games where you die and lose nothing.
It was tough, but not completely crazy. Which was the perfect balance for many semi-casual players.
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