View Single Post
Old 10-21-2010, 12:18 AM   #131
silentsim
#1 Goaltender
 
Join Date: Jan 2008
Location: SW calgary
Exp:
Default

Quote:
Originally Posted by Flames0910 View Post
Quoted for truth. Just like in the App Store on iPhones and iPads, if you don't have a brand already (ie you're not in the game) then the store will be the place to be. Who knows, you might even be featured in a national advertising campaign.

Developer's will have both options. IMO a 30% cut is probably a worthwhile trade-off for the exposure you're going to get as opposed to going at it alone.
Yes. Getting featured by Apple is essentially a -guaranteed- way to boost sales.

For example, Recently an app named Trainyard was featured by Apple. This happened because the developer released a Lite version which instantly became popular. This lite version came out a while after the initial version.

The developer notes this
Quote:
In the 4 months between launch and the end of September, I sold 2338 copies and made $3200.
Then he released the lite version. It reached #1 in downloads in Free apps on the app store. Then the premium version was featured as app of the week.

Since then, this is his sales



Full Story: http://struct.ca/2010/the-story-so-far/

EDIT: I should note that this is an excellent game, I recommend it to all, and it is on sale for 99 cents this week.

Last edited by silentsim; 10-21-2010 at 12:23 AM.
silentsim is offline   Reply With Quote
The Following User Says Thank You to silentsim For This Useful Post: