Quote:
Originally Posted by Flames0910
Quoted for truth. Just like in the App Store on iPhones and iPads, if you don't have a brand already (ie you're not in the game) then the store will be the place to be. Who knows, you might even be featured in a national advertising campaign.
Developer's will have both options. IMO a 30% cut is probably a worthwhile trade-off for the exposure you're going to get as opposed to going at it alone.
|
Yes. Getting featured by Apple is essentially a -guaranteed- way to boost sales.
For example, Recently an app named Trainyard was featured by Apple. This happened because the developer released a Lite version which instantly became popular. This lite version came out a while after the initial version.
The developer notes this
Quote:
In the 4 months between launch and the end of September, I sold 2338 copies and made $3200.
|
Then he released the lite version. It reached #1 in downloads in Free apps on the app store. Then the premium version was featured as app of the week.
Since then, this is his sales
Full Story:
http://struct.ca/2010/the-story-so-far/
EDIT: I should note that this is an excellent game, I recommend it to all, and it is on sale for 99 cents this week.