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Old 10-16-2010, 04:57 PM   #46
Hack&Lube
Atomic Nerd
 
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by sclitheroe View Post
Precisely.

Railroad Tycoon (the original) is a perfect example. The routing, signalling, and economy model are arguably superior, despite rocking MCGA graphics that look awful compared to any of its successors (all of which got progressively worse at actually modelling a railroad - imagine no longer having to consider tunnels! or signals!)
Absolutely. Games need to be judged on gameplay and how much fun it is FOR YOU. Not on how technology has changed for the better or for worse because it is irrelevant to if the games were or are still fun to you. A lot of the older games had to put much more work into their programming, gameplay, text, and all the other little details because of graphical limitations. Boot up an old text adventure and see what it's like to actually use your reading skills and your imagination when playing a game again instead of just frothing at the mouth at the latest 3D zombie shooter, going brain-dead watching Metal Gear cutscenes, or repeatedly doing quick-time events.

Plus there is so much joy to be had in MCGA graphics and Adlib sound (or Roland MT-32 if you have the proper hardware or have the original ROM files for some of the emulation projects out there).

Hell, I'll take PC speaker music over some of the crap that they peddle in modern games.

Who needs modern games when you have DOSBox?

Last edited by Hack&Lube; 10-16-2010 at 05:02 PM.
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