Thread: Civilization 5
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Old 09-28-2010, 04:52 PM   #331
worth
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Quote:
Originally Posted by mykalberta View Post
One thing I found out, is that if a road goes through a special hex with cow or horses is that the improvment breaks the road and hence the trade route. I couldnt believe it when it happened, I thought i was crazy but.

Same the other way, if you build a road on an improvment on a special tile that also breaks the improvment. Doesnt seem to affect farming or mining improvment.
I don't believe this. Are you positive? I only build roads to connect cities. Many of my roads have gone through hexes with resources on them, and I don't ever recall that breaking the trade route. Perhaps I was connected with a water trade route, but I don't think so because not all of my cities were accessible by water.

Re: Workers - Automated workers in Civ 4 wasn't the best for your cities either, But you could get by. The change in Civ 5 is that tiles cost a lot to maintain. You almost need to micromanage what tiles are improved around you cities to get the most out of them. And automatically upgrading every tile in an area is not a good idea. You will go bankrupt.

Now, I only upgrade tiles that citizens are working. There is no sense in having an unworked tile that is developed because it costs you money that could be going to your treasury.

Last edited by worth; 09-28-2010 at 05:03 PM.
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