Thread: Civilization 5
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Old 09-20-2010, 10:31 PM   #180
Hemi-Cuda
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Quote:
Originally Posted by Ducay View Post
Last time I remember a game that needed a constant internet connection was Settlers 7 IIRC, it took forever for the scene to break because it basically needed someone to play the whole game and figure out which parts were being called form the server and when; and then they had to figure out how to crack that mechanism. Fun times
the thing is though with those types of copy protections, it has the opposite effect on crackers that developers hope it will. instead of deterring them, it makes them that much more focused on beating the protection. the people that crack these games don't do it because they're cheap or even because they're particularly avid gamers, they do it so that their reputation in the "scene" can get bigger and they have something to brag about to the next guy who couldn't crack the game as quickly. all these super complicated protection schemes are doing is training those guys on how to be better hackers, at the same time as pissing off the actual paying customers who are the only ones who are inconvenienced (like Assassin's Creed 2, which was cracked the same day it was released if i recall correctly)
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