Quote:
Originally Posted by Torture
Which is lame because Zealot rushes aren't hard to stop. If you scout 2 gate and no gas it's pretty obvious what's coming.
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Yea I didn't feel it was really necessary but I'm not too upset about it either.
It was basically an instant win against Terran if you didn't wall or pull out some amazing micro because it would be two Marines vs two Zealots and I guess the thing is that it didn't really set the Protoss very far behind either.
I like the Siege Tank nerf. I'll actually win more games as a result of it because I don't use them that often (too immobile)