Quote:
Originally Posted by pylon
I loved H3, was borderline addicted for a couple years. The generic simplicity of multiplayer was what I loved. The goofy ragdoll physics, the butter smooth play, totally even playing field without loadouts, etc.
Played the reach beta and hated it. The character models felt smaller. The physics felt too rigid, and the DMR.... sounded awful, and seemed soooo plain. That bloom reticle was something to be desired as well.
I will admit, I did however love the new version of Jauggernaut where you were equipped with a gravity hammer, 300% speed and shields, and.... you were on fire...lol. I am sure I will buy it anyway, but I really hope it is vastly different from the beta.
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Keep in mind it was the beta too. It isn't in as refined a version as the final copy will be.
I agree the loadouts can be a bit cheesy, but I also think that certain loadouts depending on situations could help to break spawn camps and create a more chaotic flow to the game.
I also loved the elite dive roll mod. That was a barrel of fun.