View Single Post
Old 07-29-2010, 10:26 PM   #315
Flash Walken
Lifetime Suspension
 
Flash Walken's Avatar
 
Join Date: Sep 2005
Location: The Void between Darkness and Light
Exp:
Default

Quote:
Originally Posted by Joborule View Post
In what regard was intimidation wasn't that much of an impact on the game? For OTP, there was real no influence since there was no fatigue and zero gain from fighting. Only players skills getting worst if they're getting checked to often, which was basically everyone near the end of the game. 1-on-1 online and offline though there was more effect due to rotation of players.
That's exactly what i'm saying.

The big thing last year was toughness, and in OTP, there is really no benefit to hit a guy. Skills don't diminish that much, if at all. Makes a whole class or two of players un-needed.

What I don't understand is why they don't take that information and incorporate it into OTP, and make it more about a balanced team game. I'm not trying to sound whiny here, but if you're Valeri Bure and you fight Peter Worrel, you're probably not going to have your 'dekeing' diminish by 5 attribute points. You're going to get your clock cleaned.

That should be in the game. If you're going to have one element like all out offense, you have should have a corresponding element. Sure, go ahead and be a 5'9 inch dangler with no toughness or durability. Just accept that you might have to sit out a portion of the game.

What's the incentive to stop the lame curl and drag cheeser? How 'bout if the guy goes low on you because he expects it and your player has to sit on the bench for 10 minutes, and you get to play with a much crappier replacement player for those 10 minutes.

It is something that really frustrates me. Not everyone wants to be a floating cherry picker with sweet dangles and a pink visor.
Flash Walken is offline  
The Following 2 Users Say Thank You to Flash Walken For This Useful Post: