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Old 10-03-2005, 08:20 PM   #19
photon
The new goggles also do nothing.
 
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Quote:
Originally posted by Fozzie_DeBear@Oct 3 2005, 01:19 PM
Maybe I am wrong on this, but I always thought that AI was a software/design bottle neck not a hardware bottleneck.
That's sometime the case, but in the case of the PS3 and XBox360, the design of the processors are very specifically geared towards linear operations that work well for things like graphics, but don't lend themselves very well to branching code that is used for things like game logic, AI, etc..

Not saying those things won't exist or won't continue to improve, but doing so will require a lot of effort on the part of developers to come up with different ways to do things.. Which is required anyway really since the processors in both the PS3 and XBox360 are very different than previous generations.

If you are really interested, there are some excellent articles on the processor design for both boxes at http://arstechnica.com (though they are very detailed).
http://arstechnica.com/articles/paed.../xbox360-1.ars
http://arstechnica.com/articles/paed.../xbox360-2.ars

Quote:
Well there already is a physics chip which has been developed by a company called Agia or something.

I've read that Sony said they'll be using this chip in the PS3,
Actually it's only the SDK (the software) that Sony has licensed to use with the PS3.. they won't include the chip.
http://ageia.vnewscenter.com/press.jsp?id=1120108406252
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