Quote:
Originally Posted by Joborule
Fun story. When the Madden developers started development for the next gen systems, they were implementing a similar engine to Euphoria called Havok. The developers like the idea of real-time collision engine, especially for a football game where it would be very effective. However during development time they we're running into tons of issues in trying to make the collision look realistic and the players move realistic, before, during, and after collisions. It turned out to be quite a difficult task that they didn't have the time and resource for, so they scrap the development and continue on with the triggered animation system.
Backbreaker is now finally coming out after so many years in development. And even then it's missing key essential football features such as fatigue and injuries. So trying to implementing something like this into a sports game is quite a dunanting task. Especially football where there are 22 players on the field running into each other.
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I know, but why not work on it? It couldn't hurt to actually have innovative gameplay. They release a new one every year, why don't they just work on a "Havok" engine and put it in a game, even though it may not be ready until NHL 2014.