Quote:
Originally Posted by 3 Justin 3
The graphics for Crysis for the consoles still look top notch.
Computer graphics will always be better than consoles, but that is the beauty of consoles, they last 6+ years for $400.
id's new engine employs something which makes one level have 1 giant texture or something. It is quite cool.
Valve really needs a new engine, the graphics for L4D and L4D2 are pretty mediocre, like really mediocre. My guess is that the new engine will come out with Half-Life 3.
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It's always better to have a powerful advanced engine that scales down versus an old and limited engine that cannot scale up.
IDtech 5 does neccessarily make one level have one giant texture. It allows 20GB of texture data and 128000x128000 pixel textures as a maximum limit but it does not paint the entire level with one texture, merely allowing for large volumes of high resolution texture data that can be streamed at highspeed if developers want to. You are thinking of Megatexture which was featured in QuakeWars which indeed use one large texture although it was pretty ugly sometimes. The new Virtual Texturing is based on that and is capable of the same implementation but not required.
Cryengine 3 and Crysis 2 looks pretty bad on consoles so far.
http://s3-llnw-screenshots.wegame.co...2729449577.jpg
http://s3-llnw-screenshots.wegame.co...0272225600.jpg
This is what Cryengine 2 looks like
http://www.incrysis.com/index.php?op...d=840&Itemid=1
http://www.incrysis.com/index.php?op...d=826&Itemid=1
http://www.incrysis.com/index.php?op...d=791&Itemid=2
http://www.incrysis.com/index.php?op...d=768&Itemid=2
There are too many amazing screenshots for me to even choose a favorite to post here.