Yeah, taking away the location component of a location based game defeats the purpose.
You could try and come up with a way to implement that though that's still location enabled.. i.e. you'd load troops up and then they'd travel with you as you moved until you deployed them. That raises other problems though (what happens if the app quits while carrying troops? Lose location? etc), and might be too complicated.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
|