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Originally Posted by FanIn80
I have mixed feelings on this. I've been thinking about this a lot over the last week, and while I'm not at all a fan of anything Adobe does, I'm also not not a fan of pushing would-be-developers towards other platforms.
Having said that, I'm still in favour of native development... Aaaargh. I'm still all over the place on this.
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Flash CS5 creates native iPhone applications, so it is native development, just with some more abstraction and code.
And it's an odd and amusing response..
Adobe: Here's a great compiler to make iPhone applications using the language flash developers are familiar with!
Apple: We're changing our EULA so now we won't allow that even though we allowed it before.
Adobe: That's not fair!
Apple: We're Apple and we can do what we want.
Adobe: Fine! We aren't going to make a product that does what you are disallowing anymore. So there.
Apple: ...
Quote:
Originally Posted by FanIn80
Anyway, here's an interesting rebuttal from Apple:
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"Someone has it backwards--it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary," said spokeswoman Trudy Miller in a statement.
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Which is amusing because it has nothing to do with what Flash CS5 does for iPhone applications. It's also amusing because Apple is a proponent of a completely closed ecosystem when it suits them, restricts people from using other tools (even open ones), but then criticizes others for doing the same thing (doing it before Apple even). And it's also not completely accurate, some aspects of Flash are open.