Quote:
Originally Posted by KTrain
The battery drain can't really be prevented because of the nature of GPS on the iPhone.
|
Oh for sure, I used to develop multiplayer location based games for handsets as well and battery was always the killer.
Quote:
Originally Posted by KTrain
We periodically check the database for "discrepancies" in a users ability to accumulate troops and territories. There are a few people running their iPod Touch from home and their iPhone while on the road. We haven't seen any instances of people running multiple iPhones and traveling around. Doesn't mean it hasn't happened yet though.
|
Nice. Do you hash or encrypt the data from the handset? The games I did we didn't have to worry about that much since most handsets didn't have wifi, but now it's much more prevalent. When I got your game and started playing with it a bit I thought if the data stream is unencrypted it might be easy to figure out the protocol and write something to send messages to your server moving my location around from home
*downloads wireshark*