Quote:
Originally Posted by MickMcGeough
*Apple is kind of against Adobe, but not because Adobe didn't optimizing Flash - from what I've heard Adobe did propose a low-power version for iPhones. The problem is that you can write rich client-side games & apps in Flash, but Apple would like you to get your client-side games & apps from their money factory - the App Store. They've correctly predicted that once HTML5 video streaming is standard, most people won't even miss Flash.
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Actually, they didn't propose a version for the iPhone. They proposed a general version for all mobile phones, and then expressed dismay at Apple for not adopting it.
What people seem to not appreciate is that OS X is not like other platforms, and the versions of Flash that continuously roll out on Macs are buggy, overly resource-intensive and is still the #1 reason for Safari crashes (according to automated crash-reporting).
If Adobe were to get their heads out of their asses and actually try to build something directly for the OS they're targeting, they would find Apple a lot more responsive to them. Hell even their production tools support 64bit Windows, while ignoring that Mac OS has been 64bit for a lot longer than Windows has.
Edit: I do agree with everything else you said though. Flash will die, but it will take some time for users to adapt.