Quote:
Originally Posted by QuadCityImages
I think that the "Lite" versions of apps are really the right way to go. It lets people try things out for free, either with fewer features, or ad-supported, and then if they want the full features or no ads, they can upgrade to paid.
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I disagree. I seldom download "lite" apps because they seldom expose the functionality I'm really interested in, which is typically some advanced feature that requires the full blown version.
One of the really interesting aspects of iPhone development is that there is already a full blown software emulator that lets devs test their apps on their Macs. iTunes needs to leverage the emulator technology so that apps can be tested in a non-persistent emulator right in the iTunes store. Imagine if the apps in the App store were live instead of just screen shots....
That would greatly enhance the apps store, and significantly raise the average price of applications in my opinion - I don't mind buying apps, but I'm sick to death of buy crap apps, even at $0.99, or trying to decipher reviews written by 12 year olds to determine if an app meets a specific need.
But if I got to test drive a $4.99 app in the iTunes store, I'd be very inclined to make a purchase even at the higher cost.