Quote:
Originally Posted by Frankster
What about the idea of being able to "sell" some resources to pick up others? I have crazy amounts of some resources that I will never be able to use, and consistently run low on others. You could do a 2to1 or 3to1 ratio...
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I think we're just going to try to balance the resources better. The nice thing about the way we've set this up is that for attacks and resources, we're able to adjust the costs "on the fly" without having to submit a new update.