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Old 01-29-2010, 12:39 PM   #86
Kerplunk
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Join Date: Mar 2006
Location: Trapped in my own code!!
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Quote:
Originally Posted by Hack&Lube View Post
Are all MMOs like this?
Pretty close. Many will have a few more mission types, but in general its go to place A, slaughter monster X until you collect B amount of C, or kill D number of the monster. Sometimes you have to get something from behind the monsters, just to mix it up.

The thing that other MMOs have is more time sinks. In STO I was able to get from mission to mission much quicker than other games. It also lacks many of the open loot collection type environments other ones have...everything in STO is a mission.

I think they could have a decent game if they put in two things (besides fixing the stuff that doesn't work now): 1) an actual crafting system, where you need to search out and gather materials for better equipment, and 2) areas to explore on a planet after your initial mission to that planet is done, where you can get materials, equipment, bridge officers, etc. And put some damn wildlife on the planets; its weird to walk around and never see an animal. Give the players something to do other that constant missions/killing.

I'd say that if they gave this thing another 6 months of solid development time (with good developers) to put in more time sinks/things to do, the release would be ok. As it is, they will have a lot of work trying to get back the beta players they lost with the lack of additional content.
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