Quote:
Originally Posted by starseed
So Galaxy class ships act like towns. You are an engineer working for the cheif engineer. You have to scrub plasma manifolds and perform level 4 diagnostics all day... how would that be fun?
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I think if Galaxy class ships acted as something like a guild hall, it'd be extremely solid. For example, for a fleet mission (ie. raid), you could have say, 7-8 members in your guild running it, while others are piloting smaller ships (maybe 4 or 5 members) and even others piloting single fighters and such.
However, this concept kind of got mixed reviews in WoW, where very simple vehicle fights made people rage. One of hte arguments was that they didn't want to spend years building up a character only to use like 2 abilities in a top end fight. Maybe it'd help that the massive ship that is built completely by the guild members (and hopefully significantly customizable)
Maybe you could have several ships in your arsenal if you have enough resources and all that. I don't know. All I know is that the whole "you're the best captain evar and will be the 12853rd person to save the whole freakin galaxy from destruction" idea is wearing thin with me. Obviously too late to make massive design changes, but yeah, the game just wasn't for me.