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Old 01-04-2010, 07:28 PM   #218
Hemi-Cuda
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Join Date: Feb 2006
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Quote:
Originally Posted by Regorium
Sadly, in Dragon Age there really is only the illusion of non-linearity. Really, your actions have no meaning, so don't worry. You're not missing out on much. Also, with the gifting system, it has gotten even more ridiculous, because actions that really piss someone off (like -25 or more) can easily be rectified by buying gifts. The point is, one very thorough playthrough of the game in which you explore every nook and cranny is truly enough to get all of the story elements. Perhaps in the future we will see a truly non-linear game.
well it looks like the Mass Effect trilogy might fit that bill. in the first game your decisions didn't impact the ending that much, but if you import your character for the sequel coming out this month those decisions will play a role in how the story unfolds. and that effect will be even greater for the 3rd game planned, since in Mass Effect 2 the developers have said that everyone in your party and even the main character will live or die depending on the choices you make (couldn't imagine trying to code all those possibilities for Mass Effect 3 though) at least that's the theory. i'm really interested to see how it all plays out (i can't friggen wait for ME2)
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