Thread: RTS games
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Old 11-19-2009, 04:08 PM   #33
Regorium
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Join Date: Apr 2006
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Quote:
Originally Posted by Flames0910 View Post
that's kinda the point lol. complexity makes games a helluva lot more interesting and adds replay value.
I know that's the point of a strategy game. You need to out-think your opponent while out-playing as well, which makes every opponent different.

However, I have finally succumbed to the reality that all gamers, and people in general, want is instant gratification. WoW compared to any MMO that needs you to "work" a little bit. FPS'es that put you in the fray with a huge gun at the start, rather than having to build your little base to become a power.

Oh, and guns in said FPS'es can't be too deadly. Even newbies should have 10 seconds of randomly spraying their gun to make them feel like they've accomplished something (ie. Halo). Give everyone a little feeling of accomplishment, and maybe a kill once in awhile, and your game becomes hugely popular.

As I mentioned in my earlier post, strategy games aren't like this. If you aren't good enough, you WILL lose every game you play. This by itself makes RTS'es, and strategy games in general a dying genre.
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