Quote:
Originally Posted by Regorium
RTS's are too complex by definition. There's so much to think about in a single game: resource management, base management, units, scouting, positions. Then you have the twitch component, which is the micromanagement within the battle itself. Compare it with an FPS, seemingly the most popular type of game, where you only need to know the map, and the rest is completely twitch reactions and aiming, no thinking at all.
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that's kinda the point lol. complexity makes games a helluva lot more interesting and adds replay value.
this is overgeneralizing but if you've seen one fps you've seen them all. the graphics keep improving and there are minor gameplay elements, but because twitch reactions are so important you're basically playing whackamole in 3d