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Old 10-15-2009, 10:25 PM   #576
dobbles
addition by subtraction
 
Join Date: Feb 2008
Location: Tulsa, OK
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just did a quick check. using offensive D, and always upgrading the cheapest things, here's what i found...

for athleticism, endurance and durability aren't used online. no need to waste points there. by the time you get your legend card the remaining 3 categories all cost 10 XP each. so the legend card can give you 3 attribute increases total.

for defense, i didn't put any on faceoffs as thats pretty useless. aside from that i upgraded stats depending on what was cheapest. so getting the legend card 4 attributes cost 5 XP each, 1 attribute costs 8 XP, and 1 attribute costs 10 XP. in theory i could still get 7 upgrades if i chose attributes that are just 5 each. if you account for toughness being pretty worthless it would probably be worse.

for offense, i skipped deflections as its pretty useless for me. so after picking the lowest again, when the legend card pops up, all the remaining offensive attributes costs either 8 or 10 XP. so at most i can get 4 attribute points out of that section.

in total, i could get 14 attribute points at most from the legend card. this is assuming that i was giving no preference to the importance of stats. and trust me, as a math nerd, i have spent a lot of time maximizing my player; thats why i posted that player tester page...

so a legend card at most gives you 14 attribute points. but with a stupid camouflage helmet i can get +15! makes no sense to me... (i do realize that most people already have custom gear, its just the concept of it that kills me)

edit: i realize these numbers are just talking about an offensive defenseman build. but you get the idea.
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Last edited by dobbles; 10-15-2009 at 10:28 PM.
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