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Originally Posted by flamesfanmicheal
Has anyone else noticed that its not that much better than last years?? besides the play along the boards, fighting, more crisp passing thats basically all they changed ??? for 70 bucks im kinda dissapointed
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I actually notice tons of changes, but they are all really minor. IMO they all combine to make a much better game. I will be the first to admit there are no major changes, but I see that as a good thing considering 09 was so good.
I love the custom soundtracks so damn much (first year for ps3). I also really get into the crowd reaction. I've hated for years that the response from the crowd was very disjointed from what was happening on the ice. The sliders are ery useful and they included enough of them that I think they could help a lot of people out with their complaints (passing, game speed). My favorite is the ability to turn down how many penalties your CPU teamates take, which has been a sore spot for years.
I didnt like the hardcore passing because it seemed a little over the top hard, so I made some minor tweaks to the sliders and I feel I've found the most comfortable fit for me. Pass speed and pass assist both got a tiny uptick and the result has been phenomenal.
Other little things really impress me each game. Hard hits actually seem to injure people (feels less random) and facial animations on the players are awesome to see during replays. Board play is massive because it keeps you from either hitting the player (resulting in a penalty usually) or pokechecking (also a penalty usually). I find it makes for some interesting scrums. The collision is also much better than last year. There are fewer moments where the puck goes through a leg or stick.
There are still annoying points for me. The fighting has recieved a lot of unnecessary attention IMO. It's not as big a part of the game as many feel in my eyes and I don't like that it plays such a role.
The post whistle scrums degrade too easily into anarchy and your CPU teamates will almost always get you a penalty even if you are trying to lure your opposition into doing something dumb. I've had to turn down the reffing sensitivity to this. I also find the whole scrum takes far too long.
Quote:
Originally Posted by DownInFlames
I'm disappointed too. I paid full price for the same inefficient menu system that requires too many button presses just to start a game, and repetitive play-by-play calls that got annoying two years ago. The board play and first person fighting are nice additions, but it's been awhile since they've done anything revolutionary (e.g. Skill Stick).
But EA got my money, again, so why should they change, I guess. I'm probably just bitter because I still suck and still have a hard time scoring.
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I'll give you the menu structure. I honestly don't think they would have this problem if they would sit down for 3 hours and hammer out a reshuffling plan. Why the hell are there multiple areas to change settings? Why are some available in certain areas while others are available all the time?
I will disagree with you on the innovation thing. I actually find this series innovates more than most sports games. The skill stick you did mention, but you forgot about last years EASHL addition, which is pretty unique to the sports gaming world.