Quote:
Originally Posted by Buff
So, you buy a new game every four months for $240 per year. One of those games costs $15/month to play, that is just an added cost. I'm still going to buy those other games. I only buy one or two games per year anyway. I also like my games to have replay value. I still play Kotor 1 & 2, and the last one was release at least five years ago, and I'll still be able to go back and play them in 5 years. An MMO doesn't really have that ability because in 5 or more years the players will have found another MMO that captures their interest. Yes I know WoW has been around for a long time, but how many other MMOs have been able to stay as popular? WoW is an exception not the norm.
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WoW is the exception only in the sheer # of players, but there are plenty of other MMOs that have experienced constant growth over 5 years.
Part of a monthly fee goes towards constant adding of new content, so in 5 years the game can change significantly.
Plus the unique infrastructure requirements of an MMO make a monthly fee mandatory (though I think it's probably too high; the price point seems to be more a market thing).
I do agree with you about the initial cost of the game though; that's a pure market thing. In other markets (for example), the WoW client software is free and you just start paying to play.
I look at it more like dollars per hour of entertainment. While TF2 for me is FAR superior to a MMO in this respect, an MMO still is pretty good. $15 for tens (or hundreds if you are a real addict) of hours of entertainment, compared to a movie or a meal or drinking.
EDIT: I don't currently play any MMO, but this one will probably draw me in. The first Star Wars MMO was an interesting idea but didn't keep me.