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Old 08-28-2009, 11:28 AM   #586
dobbles
addition by subtraction
 
Join Date: Feb 2008
Location: Tulsa, OK
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Quote:
Originally Posted by Skyceman View Post
Keep in mind the ultra-realistic passing is turned off in the demo. You can see it in the settings and you cant change it.
as flash noted, you can play the hard core style. which is what i was referring too. even the non hard core passing was supposed to be less realistic. in my limited playing time last night, it seemed more like human passing was harder, but the computer still could do what it wanted.

Quote:
Originally Posted by Flash Walken View Post
I really don't notice a huge difference in the passing. To me, it feels like things just aren't as crisp, and you have to have an idea of where the pass is going to go a stride or two before you get there in order to have enough mustard on it. From that point of view, there will be less cross crease jams coming from yours truly that happen by accident.
The one thing that seemed apparent to me is that in order to really get a hard pass off, you have to hold the thing for a long time. I am all for having soft and hard passes, but it seems to me that they might have set the ratio too high. last night i would hold the button for at least a second and still only get an average pass off. for a lot of those long hard passes time is of the essence. and if i have to sit there charging my pass for a couple seconds, then it really kills the chance for breakaways and odd man chances. maybe it was just bad luck and its not as bad as i think. if not, hopefully its soemthing they can tweak.
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