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Old 04-30-2009, 02:38 AM   #43
Staypuft
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Quote:
Originally Posted by Crispy's Critter View Post
well I really can't figure it out. if the guy is on top of me and half of me isn't pinned I should just be able to start squirming, or push back or something no matter when I try, shouldn't have to wait for a certain moment, especially when it doesn't seem to matter when I try it, nothing works. if half of my body is free you'd think I'd be able to do something, not just lay there waiting to be hit in the face. I dunno, maybe I'll figure it out, but right now it just isn't a fun game knowing as soon as I'm down it's over. And I really don't want to drop the difficulty level because the fights never lasted more than 2 minutes after I figured out my offense.
For me, I haven't cared too much about timing reverses, and just worried about trying to make progress, be it on the ground or on top.
As soon as I go to ground, I do two things:
a) Press triangle to throw punches
b) Rotate the R stick like so:

Repeatedly.
As in, I don't stop.
Depending on which fighter you pick, and how hurt the other guy is, it'll be more or less effective.
Granted, Rua is a lot better on the ground, and if you play as Liddell (which it seems like you do), it's a tougher go once you get taken down.

That said, I play mostly as Rua, and am at the point now where I beat Chuck about 85% of the time on expert. So cool to see huge bruises start to develop after about 25 kicks to the midsection on the same side.
If the game is like the demo, I'm really excited, as it's really, REALLY realistic...and the times I get knocked out, I know it's because of a mistake on my part.

Big fan so far, hope the multiplayer is fun when the game comes out.

Hope the ground stuff helps.
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