Thread: 3d tv
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Old 04-18-2009, 02:42 PM   #3
SebC
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Quote:
Originally Posted by fleury View Post
I'm in Toronto, so it speaks for itself for me coming over, but is it like the video on the nVidia site, or different? Either way, the concept is really cool.
Not really... it's pretty tough to convey what sterescopic 3D looks like on peoples' regular 2D monitors unless you have them view stuff cross-eyed or parallel-view (which is like magic eye). nVidia has tried to convey it by having stuff come outside the frame of the monitor. That doesn't happen, even if you move your head. Also, it shows stuff coming out of the screen at you, which also doesn't happen. All the depth is behind the screen. That's because it uses the z-depth data from directX. In directX this is the distance from the camera, so a negative value would be behind the camera and thus would not render on screen. The nVidia driver puts zero depth stuff at screen depth, so there's nothing in front of the screen. I believe this is different with the iz3d driver.

Bah... just noticed that they've got test centres in Calgary now, so this thread is pretty much useless. Apparently you can just go to MemoryExpress and check it out.
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