01-12-2009, 09:56 AM
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#14
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Unfrozen Caveman Lawyer
Join Date: Oct 2002
Location: Crowsnest Pass
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Strategy Article:
http://www.boardgamegeek.com/thread/197511
I am going to give you my absolute most valuable tip. At the end of a few games of settlers, write down where folks put their first two cities with regard to vertices. Don’t worry about whether or not the vertices have ore, wheat, wood, or whatever. Just write down the numbers. As each person places a new settlement, write down the vertices of where these go. Write down where they built there first city – was it on an 8/5/4 vertex or a 6/3/11 vertex? Remember, what resources they actually get is totally unimportant, just the numbers.
There are always anomalies, but over the long haul, you’ll find that MOST of the people who win are winning because they have a good distribution of numbers – regardless of what their stated strategy is. A person will often say, “Oh, well, I just tried to get all the ore in the game.” But is that really how they won? Or is it possible that they inadvertently employed some other strategy that had far more to do with the outcome than simply “get all the ore.” Keeping a log of wins/losses, and starting/ending number distribution, will show you over a number of games what’s really working for the winners.
People will keep telling you that Settlers is about the resources, but I promise you, it is about the numbers. If I can’t convince you of that, you should probably stop reading right here. If you can suspend your disbelief long enough to continue, I think you’ll find some really great stuff in here.
The best strategy of all is to diversify – and I’m not talking about resources. You should try to get on as many different numbers as possible to ensure that whatever gets rolled, you get a resource. Above all else, it is of paramount importance to get a good spread of numbers. Grabbing 6, 8, 5, 9, 4, and 10, are a first priority. You may also eventually want to expand to 3 and 11 if there is a particularly valuable or rare commodity on those hexes. For example, if sheep is only available on hexes 2, 3, and 11, you will probably eventually want to build toward a 3 or 11 hex. Both 3 and 11 can be ignored throughout the game, however.
Last edited by troutman; 01-12-2009 at 10:00 AM.
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