Quote:
Originally Posted by Joborule
I'm in my first year at UofC to attain a Computer Science degree towards video game designing. I hear a lot that excel is a big requirement for many games. How exactly this the case? I could understand for coding like character attributes, but how does this apply with AI amongst other things (if at all)?
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Actually, I've used excel spreadsheets a lot over the years. Here's the main way:
Excel sheets can be used to create strings and/or balance numbers, and then fed into database software (we use it loads in the MMO industry, lots of numbers to balance).