Quote:
Originally Posted by arsenal
I guess another way to at least get your foot in the door is to work as a game tester, then work your way up from there.
There is also the "gaming community" route. ie: company releases a game, and an SDK for the game that you create your own mods for. I know of a few people (not personally) that have done this (guys who create Counter Strike for Half Life being one) and gone onto careers in the gaming industry.
That's all I can help with unfortunately, I am sure SoTF may be able to come up with some more.
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Really good answer Arsenal.
In my experience,
For designers and QA guys, these (ones I quoted) are the most common methods I have encountered (I got in via the game community route myself). I've never actually worked with a designer who had a game design degree, and I personally don't hold much stock in them. I think it's more a case of you either have talent or you don't. However, for some people it may be a good option though it's not something you NEED.
Programmers usually need a comp sci degree but I've worked with guys who were simply so talented they taught themselves and skipped school (one who wasn't even a highschool grad, in fact).
Artists generally also have diplomas, but with them it comes down to how good your demo reel is. So, again, natural talent will always win out over schooling (Always the case in game development, across all fields).