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Old 09-18-2008, 09:03 AM   #8
Inferno
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Join Date: Jun 2002
Location: The Pas, MB
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Quote:
Originally Posted by arsenal View Post
When I was looking to get into the gaming industry (late 90's, early 2000's), one thing that all the gaming studios i was looking at wanted, was a comp sci degree. Lacking a comp sci degree, they would ask for examples of stuff that you had worked on, on your own.

There are also a few gaming specific schools out there:
Digipen (is that still around?), full sail, art institute of toronto(?), but I am not sure how well received those are in the gaming industry.

I guess another way to at least get your foot in the door is to work as a game tester, then work your way up from there.

There is also the "gaming community" route. ie: company releases a game, and an SDK for the game that you create your own mods for. I know of a few people (not personally) that have done this (guys who create Counter Strike for Half Life being one) and gone onto careers in the gaming industry.

That's all I can help with unfortunately, I am sure SoTF may be able to come up with some more.
Creating a mod is a good way (I did graphic mods for NHL games even when I was still in highschool) or he could also see if he can find a online independant game developer. I'm working on a WW2 FPS Sim project for Frantic Games which is based out of Ireland. We've even had some of our team members get jobs from studios around North America because of their work. Depending on the company they're sometimes willing to take an up and comer under their wing and let him grow with the project like they did with me.

I have a couple game ideas in my head myself but knowing what our head guy has gone through financially I'm a little cautious to pursue it.
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