How is this game with the whole 3 pillar approach to group content? (ie, Tank, Healer, DPS)?
I really want to see a game break out from that formula and turn their "dungeons" into Gauntlet style romps. To me, that would suit more people and be a heck of a lot more fun in general. No more worrying if your "tank" is semi-intelligent, or if the DPS style player knows more then two abilities.
The removal of "crowd control" from games like this would be a plus too. I hate having to spend a minute setting up each battle, even the stupid fodder leading up to an actual boss.
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