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View Full Version : FS: Oculus Rift DK2


CrunchBite
03-12-2015, 11:52 AM
Got an Oculus Rift DK2 for sale, hardly used. Includes everything that it came with and box.

Pics on request.

SOLD $300 SOLD

CrunchBite
03-14-2015, 10:23 PM
price drop!

CrunchBite
04-24-2015, 03:28 PM
Back from vacation bump

CrunchBite
03-16-2016, 12:33 PM
Super old bump

Badgers Nose
03-16-2016, 01:51 PM
pmed

CrunchBite
03-28-2016, 03:59 PM
still available

Hack&Lube
03-29-2016, 10:36 AM
Hey Crunch, what's the difference between DK2 and today's release version?

Raekwon
03-30-2016, 09:29 AM
The main difference between the DK2 and Crescent Bay was how much clearer, crisper and convincing the VR world presented by Crescent Bay looked.
The Dev Kit 2 uses a display from a Galaxy Note 3 which works out as 960 x 1080 per eye. In smartphone terms that seems high res but if there's one thing VR needs to feel 'real' it's pixels and pixels and pixels. Try out a Gear VR (http://www.wareable.com/samsung/samsung-gear-vr-review) to see exactly what we mean.

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The consumer edition Rift actually offers a 2160 x 1200 resolution; one resolution over the two OLED displays on board, working at 233 million pixels per second, with a 90Hz refresh rate.
It's not real life, by any stretch, and the [URL="http://www.wareable.com/vr/htc-vive-review"]HTC Vive (http://www.wareable.com/vr/vr-game-design-problems-fix-eve-valkyrie-ccp-668) actually seems more impressive even though, on paper, the display hardware is on par. However, it's definitely 'real' enough for you to get lost in the virtual worlds you're thrown in to.

CrunchBite
04-05-2016, 02:48 PM
The main difference between the DK2 and Crescent Bay was how much clearer, crisper and convincing the VR world presented by Crescent Bay looked.
The Dev Kit 2 uses a display from a Galaxy Note 3 which works out as 960 x 1080 per eye. In smartphone terms that seems high res but if there's one thing VR needs to feel 'real' it's pixels and pixels and pixels. Try out a Gear VR (http://www.wareable.com/samsung/samsung-gear-vr-review) to see exactly what we mean.

[/URL]
The consumer edition Rift actually offers a 2160 x 1200 resolution; one resolution over the two OLED displays on board, working at 233 million pixels per second, with a 90Hz refresh rate.
It's not real life, by any stretch, and the [URL="http://www.wareable.com/vr/htc-vive-review"]HTC Vive (http://www.wareable.com/vr/vr-game-design-problems-fix-eve-valkyrie-ccp-668) actually seems more impressive even though, on paper, the display hardware is on par. However, it's definitely 'real' enough for you to get lost in the virtual worlds you're thrown in to.

What he said.

The resolution on the dk2 is decent, but you do notice the pixels in this purpose. The refresh rate was good, but not perfect.

That and the price... ;)