Most of us (I hope) are pledging to see an amazing game come to fruition under a fantastic development team, not to get the ships.
I'm not very familiar with the whole process of this game but aren't they past this point? The game will already come to fruition and they have more than enough money to make the core game. Now it seems like they are adding small features to the game with each funding goal.
I'm not very familiar with the whole process of this game but aren't they past this point? The game will already come to fruition and they have more than enough money to make the core game. Now it seems like they are adding small features to the game with each funding goal.
True, but only as of last night. $23 million was the mark that was set, where the team will actually get enough money to fund full development via crowdfunding based on the original budget. This is because they don't get 100% of the money... the figure is around 96%, the rest vanishing as transaction fees and such.
From here on out they will be basically just using the money to make the game even more awesome, fund a larger alpha, help create Citizen Con next year. Things of that nature. Also, you have to factor in that if they are going to be running a large scale persistent universe for a long time... it would be good if they had plenty of money for AMAZING infrastructure. It has also been mentioned by Chris Roberts that the extra money means they can hire more people and do a more thorough job of polishing and refining before release and can possibly implement things faster.
While the game development is fully funded now, I think there is a lot of value to continuing the campaign through to release. It will likely mean enough money for a very healthy game and community.
I think it is also a mark of pride for the community. The first AAA completely crowdfunded game. 87% of the community voted to keep the pledge counter running through the entire campaign.
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Huge thanks to Dion for the signature!
Last edited by Nehkara; 10-18-2013 at 09:22 AM.
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Today's Wingman's Hangar (episode 42) will discuss Squadron 42 in some fashion and also likely announce the Hornet event. If you want to watch it live, it will be here at 10 AM Mountain time:
I'm past the point of pledging ships for myself anyway, I'm just occasionally pledging Auroras for alt accounts now while LTI is still available. Trickle funding if you will.
Not surprising. The 300i and Aurora commercials were good, but that Hornet one is on another level. Godamn they have talented people working on this
Yeah... and for anyone who has a 4K display... the Hornet commercial was actually done in 4K in the game engine and you can view it in that resolution if you want (select original on YouTube).
Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!
$26 Million Stretch Goal
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Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.
Additional note:
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Finally, one small change to the Hornet rollout. We’ve had a number of requests from backers eager to purchase the limited edition Super Hornet who will not be able to do so until the end of the month. Federal employees in the United States who are just getting back to work after the recent government shutdown are especially affected. We are grateful for your passion and would like to help however possible. With this in mind, we are going to keep the Super Hornet available an extra week through Monday, November 4th. We hope that helps give all of our existing backers an opportunity to upgrade to the F7C-M!