So, there I was shooting down zombies alongside another real-time player named BigBro442. The other players could hear me when I spoke, my voice the only indication of my femaleness. Otherwise, my avatar looked identical to them.
In between a wave of zombies and demons to shoot down, I was hanging out next to BigBro442, waiting for our next attack. Suddenly, BigBro442’s disembodied helmet faced me dead-on. His floating hand approached my body, and he started to virtually rub my chest.
“Stop!” I cried. I must have laughed from the embarrassment and the ridiculousness of the situation. Women, after all, are supposed to be cool, and take any form of sexual harassment with a laugh. But I still told him to stop.
This goaded him on, and even when I turned away from him, he chased me around, making grabbing and pinching motions near my chest. Emboldened, he even shoved his hand toward my virtual crotch and began rubbing.
There I was, being virtually groped in a snowy fortress with my brother-in-law and husband watching.
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
I read that this morning too. This should be among the first things on every developer's mind when they start planning a game with a social experience like this. There's no perfect method for dealing with it, but there needs to be an effort in place to remove one of those players from that situation.
Picked up Until Dawn: Rush of Blood for some scary thrills before Halloween hits. Holy crap what a game. Pretty sure I screamed out in my basement a few times.
Also, Thumper is an amazing experience as well.
I'm sold. Great purchase and just been having an absolute blast in with VR
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Picked up Until Dawn: Rush of Blood for some scary thrills before Halloween hits. Holy crap what a game. Pretty sure I screamed out in my basement a few times.
Also, Thumper is an amazing experience as well.
I'm sold. Great purchase and just been having an absolute blast in with VR
Ya, VR is the absolute best. I don't care if there isn't a 10+ hour game for the next 18 months. I'm having a damn fine time with what we're getting right now (which is basically the worst VR is ever going to be).
There's a Twitch video of me playing Until Dawn that is essentially a word salad of profanity and screaming.
Edit: Just picked up Windlands. Looking forward to hurling later.
Last edited by Russic; 10-25-2016 at 03:45 PM.
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I sold him my second one (I can explain). I walked into a walmart on launch day and they had them out, so I bought one instead of waiting 5 hours for my shipment to arrive. I regret nothing.
To add to my previous post, if you're feeling like you've got your VR legs and looking for something a bit more extreme, I can't recommend Windlands enough. The sense of scale is terrifying in a really fun way, and I can say with certainty it's been the most intense gaming experience of my life. The first two sessions I had with it had me feeling a bit unwell, but once I figured out the hooks and was able to predict the movement a bit better it became magic. I've only got one world left to explore, and that makes me a bit sad.
Last edited by Russic; 10-30-2016 at 11:59 AM.
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Does anyone have one of these set up in a smaller room close to the TV? They recommend 8x8 feet but I definitely don't have that kind of space. If anyone has some feedback it would be appreciated. Thank-you.
I sold him my second one (I can explain). I walked into a walmart on launch day and they had them out, so I bought one instead of waiting 5 hours for my shipment to arrive. I regret nothing.
To add to my previous post, if you're feeling like you've got your VR legs and looking for something a bit more extreme, I can't recommend Windlands enough. The sense of scale is terrifying in a really fun way, and I can say with certainty it's been the most intense gaming experience of my life. The first two sessions I had with it had me feeling a bit unwell, but once I figured out the hooks and was able to predict the movement a bit better it became magic. I've only got one world left to explore, and that makes me a bit sad.
Does anyone have one of these set up in a smaller room close to the TV? They recommend 8x8 feet but I definitely don't have that kind of space. If anyone has some feedback it would be appreciated. Thank-you.
Can you sit about 5 feet from your TV? That seems to be a sweet spot for PSVR, and it seems to break down around 10. At 5 feet can you comfortably hold your arms out and rotate? While the Vive uses movement around the room as a game mechanic, PSVR I'm finding to be more of a stationary experience (whether you're sitting or standing). Rarely do I take more than a step in either direction.
Quote:
Originally Posted by Robotic
How many hours is Windlands, and how much?
It's $34, and I'm about to finish off the main quest at about 7 hours. Then you can decide if you want to find the tablets that are scattered about the worlds (40 in each of the 3 worlds). There's also time challenges that I'm looking forward to doing. Overall I'd imagine I'll spend about 15-20 hours in it, but I'm taking a bit of a completionist approach.
The cost/time ratio is something I'm finding doesn't translate as well to VR games for me. I used to say my baseline was that of a movie. If I could get $12/2hrs I was happy. Now I look at games like Arkham VR and I can't help but notice they don't meet that baseline. At the same time – and I'm trying to temper expectations and not get too hyperbolic here – I feel these might be some of my favourite gaming experiences of my entire life.
Windlands especially is unlike any game I've ever experienced. There's tension to the point that I literally sweat (yes I'm aware sweat is a byproduct of motion sickness, but tension is definitely a factor). I find playing for an hour is incredibly exhausting, especially if you're standing. There's whole sections in the game where I don't actually breathe as I swing precariously from ledge to ledge. That's not something I've ever felt before, and it is insane.
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Can you sit about 5 feet from your TV? That seems to be a sweet spot for PSVR, and it seems to break down around 10. At 5 feet can you comfortably hold your arms out and rotate? While the Vive uses movement around the room as a game mechanic, PSVR I'm finding to be more of a stationary experience (whether you're sitting or standing). Rarely do I take more than a step in either direction.
It's $34, and I'm about to finish off the main quest at about 7 hours. Then you can decide if you want to find the tablets that are scattered about the worlds (40 in each of the 3 worlds). There's also time challenges that I'm looking forward to doing. Overall I'd imagine I'll spend about 15-20 hours in it, but I'm taking a bit of a completionist approach.
The cost/time ratio is something I'm finding doesn't translate as well to VR games for me. I used to say my baseline was that of a movie. If I could get $12/2hrs I was happy. Now I look at games like Arkham VR and I can't help but notice they don't meet that baseline. At the same time – and I'm trying to temper expectations and not get too hyperbolic here – I feel these might be some of my favourite gaming experiences of my entire life.
Windlands especially is unlike any game I've ever experienced. There's tension to the point that I literally sweat (yes I'm aware sweat is a byproduct of motion sickness, but tension is definitely a factor). I find playing for an hour is incredibly exhausting, especially if you're standing. There's whole sections in the game where I don't actually breathe as I swing precariously from ledge to ledge. That's not something I've ever felt before, and it is insane.
That sounds awesome.
I haven't really been following along with this thread so I'm probably totally out to lunch, but are these like computer games you're playing with your VR headset plugged into your computer, or are these apps on your phone and you're using like a phone/VR headset thing?
I have a Galaxy S7 and Samsung V-gear or whatever it's called and I've messed around with it a bit, but not very much. Can I play what you're playing on what I have or is what you're doing way beyond the capabilities of a cellphone shoved into some glasses?
I haven't really been following along with this thread so I'm probably totally out to lunch, but are these like computer games you're playing with your VR headset plugged into your computer, or are these apps on your phone and you're using like a phone/VR headset thing?
I have a Galaxy S7 and Samsung V-gear or whatever it's called and I've messed around with it a bit, but not very much. Can I play what you're playing on what I have or is what you're doing way beyond the capabilities of a cellphone shoved into some glasses?
The thread has mostly been focused on VR via plugging into a high-end gaming computer or a PS4 (which is what I'm on). As far as I know there aren't a ton of games that are on those types of setups and on mobile devices – I could be wrong though.
After finishing Windlands on difficult, I may be ready to proclaim it to be one of my favourite games of all time. I still can't get enough of it.
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