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Old 10-08-2015, 10:11 PM   #21
You Need a Thneed
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My Level:

Bouncing Koopas 134F-0000-0074-2AF7
- Just need a little luck, mostly.

My brother's levels:

The baked potato of snorbs 115C-0000-008A-5EBD
-a little tricky, currently 8% clear rate.

Molten fun but not molten at all 2020-0000-008A-D2CE
-figuring out where to go is tricky, after that, not extremely hard. It's been played by 19 people, none have cleared it. Knowing where to go, I can clear it around 50% of the time. Has a few distractions too.
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Old 10-09-2015, 04:54 PM   #22
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Quote:
Originally Posted by Roast Beef View Post
I've created a level where the boss fight is mandatory. (I think). If you mess up you can take the warp pipe and try again. The ID is 135F-0000-008F-0945. Let me know if you think it was a good idea.
The game's mechanics hurt it a bit, but otherwise, I like the idea. Sometimes Bowser simply jumped at random instead of to where I was standing.
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Old 10-10-2015, 11:39 AM   #23
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Quote:
Originally Posted by Resolute 14 View Post
"Fly the friendly cannonball": EB48-0000-0033-F96F
Took a few tries to get the last jumps down, kept trying to do what would be way harder.

Quote:
Originally Posted by Resolute 14 View Post
"Bowser's mildly annoying dungeon": EA0F-0000-0030-93C6
Not too bad, but the star lets you skip anything remotely difficult.

Quote:
Originally Posted by Resolute 14 View Post
"Patience is a virtue" - a sawblade level: 254E-0000-005E-4B18
Felt like an SMW level! Very nice.

Quote:
Originally Posted by Roast Beef View Post
I've created a level where the boss fight is mandatory. (I think). If you mess up you can take the warp pipe and try again. The ID is 135F-0000-008F-0945. Let me know if you think it was a good idea.
I'm not gonna lie, I rocked out at the run at the end. Good stuff!

Quote:
Originally Posted by FlamesFanStrandedInEDM View Post
Door Number ? Please
33D1-0000-0074-35A4
Interesting maze, and I almost got owned by the P-switch, haha

Quote:
Originally Posted by FlamesFanStrandedInEDM View Post
Bouncy Castle
5593-0000-0071-CD2B
Unique, but quite the test on your patience...ground pounds make it tolerable.

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Originally Posted by FlamesFanStrandedInEDM View Post
2 Route Madness
D20C-0000-004E-c749
Tried both routes, liked the top route. Didn't feel the star was needed though.

Quote:
Originally Posted by You Need a Thneed View Post
Bouncing Koopas 134F-0000-0074-2AF7
- Just need a little luck, mostly.
Fun! I just wish jumping on a springboard was a more predictable feeling.

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Originally Posted by You Need a Thneed View Post
The baked potato of snorbs 115C-0000-008A-5EBD
-a little tricky, currently 8% clear rate.
It's just that first bit that really messes you up...once I had the tanooki and sock, it was easy going from there.

Quote:
Originally Posted by You Need a Thneed View Post
Molten fun but not molten at all 2020-0000-008A-D2CE
-figuring out where to go is tricky, after that, not extremely hard. It's been played by 19 people, none have cleared it. Knowing where to go, I can clear it around 50% of the time. Has a few distractions too.
Eh, punishing you for not knowing where to go can be lame. I chose the wrong pipe so it throws me into a pit? Not cool.
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Old 10-10-2015, 09:36 PM   #24
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Eh, punishing you for not knowing where to go can be lame. I chose the wrong pipe so it throws me into a pit? Not cool.
Yeah, quite a bit of that in that level. Did you figure it out?
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Old 10-10-2015, 09:40 PM   #25
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Yeah, quite a bit of that in that level. Did you figure it out?
Nah, I gave up on it after a couple of those lousy deaths.
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Old 10-10-2015, 09:55 PM   #26
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Nah, I gave up on it after a couple of those lousy deaths.
First place underground, where you have to fall to the unseen - have to back to left as much as possible to land on the ledge. Above ground, go down the second pipe you come to. Back underground, fall down by the two music note blocks, and fall to the right. After that, i think it's straightforward.
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Old 10-13-2015, 03:33 AM   #27
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This level is not too hard. No cheap deaths as far as I can tell. You can go through it, or there are a couple shortcuts that can be tricky. The shortcut may or may not get you past a Bowser battle. the ID is 8A5D-0000-00A5-3955
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Old 10-14-2015, 11:13 PM   #28
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Now that I have Super Mario Maker, it's time to beat your levels!

Quote:
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Wall Kicks Will Work - 6875-0000-0078-E7EF
(Yes, that is a Mario 64 reference )
The hardest level I played so far! As soon as I remembered how to wall jump, it got easier. It took me 20-25 tries to beat it.

Quote:
Originally Posted by Resolute 14 View Post
"Fly the friendly cannonball": EB48-0000-0033-F96F
My favorite level so far! I really liked the level design, especially the "hall"
Level completed (although I almost failed).
Quote:
Originally Posted by Resolute 14 View Post
"Bowser's mildly annoying dungeon": EA0F-0000-0030-93C6
You got me thinking on this one. It reminded me of the labyrinth castle level from Super Mario Lost levels. (or the Super Mario from Wii, don't remember).
Also, completed
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Originally Posted by Resolute 14 View Post
"Patience is a virtue" - a sawblade level: 254E-0000-005E-4B18
Great level! It gets harder when you lose the cape!
Level completed as well.

Looking forward playing more of your levels Mazrim and Resolute 14!
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Old 10-15-2015, 06:29 PM   #29
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Day 2!
Quote:
Originally Posted by Mazrim View Post
Door Numbers That Matter
0E22-0000-008E-866D
Precision is key in this level!

Cleared.

Quote:
Originally Posted by FlamesFanStrandedInEDM View Post

Door Number ? Please
33D1-0000-0074-35A4
I shot myself in the foot a few times for using the flower. You have to think before eliminating some of the enemies.
Done!
Quote:
Originally Posted by FlamesFanStrandedInEDM View Post
Bouncy Castle
5593-0000-0071-CD2B
What a frustrating level!

I couldn't nail the high jump on the music boxes! But managed to finish it after a few tries.

Quote:
Originally Posted by FlamesFanStrandedInEDM View Post
2 Route Madness
D20C-0000-004E-c749
The bottom route is fun! You have to be aware of everything around you

Loved it!

Quote:
Originally Posted by You Need a Thneed View Post
My Level:

Bouncing Koopas 134F-0000-0074-2AF7
It's a matter of timing your jump right

Quote:
Originally Posted by You Need a Thneed View Post
My brother's levels:

The baked potato of snorbs 115C-0000-008A-5EBD
With the sock, the level gets easy. But patience is key in this one.

Quote:
Originally Posted by You Need a Thneed View Post
Molten fun but not molten at all 2020-0000-008A-D2CE
-figuring out where to go is tricky, after that, not extremely hard. It's been played by 19 people, none have cleared it. Knowing where to go, I can clear it around 50% of the time. Has a few distractions too.
First clear!

Took me about 10 tries to complete it.

Kudos to all of you for making those levels!

Now that I played all the levels here, it's time to make my own!
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Old 10-16-2015, 12:42 AM   #30
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Thanks for the feedback guys,

I made a level that is currently at a 0% success rate, but I feel is totally beatable.

It's called "into the furnace you go"
EB0F-0000-00AA-F966

I wish Mario Maker had a checkpoint option...currently 0/78.

Edit: I re-uploaded it with a different setting. The floating airship scene made the beginning very difficult

Last edited by FlamesFanStrandedInEDM; 10-16-2015 at 12:50 AM.
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Old 10-16-2015, 09:44 AM   #31
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Quote:
Originally Posted by FlamesFanStrandedInEDM View Post
Thanks for the feedback guys,

I made a level that is currently at a 0% success rate, but I feel is totally beatable.

It's called "into the furnace you go"
EB0F-0000-00AA-F966

I wish Mario Maker had a checkpoint option...currently 0/78.

Edit: I re-uploaded it with a different setting. The floating airship scene made the beginning very difficult
Wow, what a level. I was mostly frustrated at myself for screwing up while trying to bypass certain things but it is beatable! (I was the second person to complete the level)

I don't know where the music came from, but it makes the level eerie.

Well done!

On a side note, I'm doing the 100 Mario challenge in Expert mode to test my skills. So far, I'm 2/16 with 89 lives to go.
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Old 10-18-2015, 07:47 PM   #32
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The music is the new NES ghost house music they made for this game.

It took me about 10 tries but I beat it! Enjoyable level, but just so you know, I damage boosted my way across the spikes at the end so I'm not sure what you wanted players to do there.
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Old 10-18-2015, 07:57 PM   #33
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Here's some levels I've played that I think you'd all enjoy:

Blocksploitation
5999-0000-0093-0AAF
I downloaded the level and still couldn't figure out how he pulled this off.

Super Metroid - Ridley v1.2
A0E44-0000-006E-B47B
A difficult but accurate recreation of Lower Norfair from Super Metroid! Very impressive.

(Japanese Title)
6339-0000-0081-56B2
One of the first ghost house theme levels that really felt like one! You'll get disoriented and have to figure out how to escape!

Classic Airship with Boss Battle
2B08-0000-0028-F649
Feels like an old fashioned Mario 3 level. Really well done.

Slidemash Stronghold
BEC8-0000-005A-3972
A castle with a great theme executed throughout. Could easily fit in a legit game.

Parkour Palace
F786-0000-0044-80C9
Fun use of the New Super Mario Bros mechanics.

Slithering Snake Blocks! pt 1
2236-0000-003B-48A6
Great take on the snake block castle levels from Super Mario World. Some unique ideas within it as well! Tough but enjoyable.
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Old 10-18-2015, 11:34 PM   #34
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Quote:
Originally Posted by Mazrim View Post
The music is the new NES ghost house music they made for this game.

It took me about 10 tries but I beat it! Enjoyable level, but just so you know, I damage boosted my way across the spikes at the end so I'm not sure what you wanted players to do there.
Yup, that was planned. Meant to lure in someone without a power up.
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Old 11-03-2015, 09:21 PM   #35
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Pit of Panga: P-Break: 6059-0000-005E-4FB5
This guy's at it again.

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Old 11-03-2015, 11:53 PM   #36
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I think the shocking part of what I saw, was one guy donating $150 for watching a guy beat that level.

P.S: I should really start designing a new level instead of playing the 100 Mario challenge.
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Old 11-04-2015, 11:12 PM   #37
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My new level I uploaded:

Jump?
FD14-0000-00D6-8805
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Old 11-05-2015, 08:35 AM   #38
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The update for this game came out yesterday.
- Checkpoints are in! Only one per level, level must be beatable from the checkpoint as well.
- If you put a mushroom on top of a fire flower, Mario will get the mushroom if he is small, or the fire flower if he is already bigger.
- The invisible block glitch is fixed, so many levels that use it are broken.
- Event levels specifically chosen by Nintendo are available. Some of them have special costume Mario mushrooms in them, like the Triforce Heroes level.

Looking forward to seeing checkpoints in more levels now. I played a level that took me nearly 5 minutes to beat. It sucked when the hardest parts are near the end and you die after that long.
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Old 11-10-2015, 11:05 PM   #39
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Finally! Checkpoints!
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Old 11-16-2015, 03:39 PM   #40
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My levels -- I'll only post the first code, then you can get to the others by going to my profile from the first one:

Fire and Ice - F51F-0000-0059-098C
Style: Super Mario World, Castle

A castle level with a cool juxtaposition -- lots of blue ice amid deadly fire traps. Probably my toughest level yet, but not cheap in any way. Dodge lots of different fire obstacles while slipping and sliding on ice. The floating track sequence near the end is the toughest area. Has a secret area with two different exits, the second requiring some very tricky jumps to get to. Had a lot of fun making this level and I think it came out really well.

Note to Self
Style: Super Mario Bros. 3, Overworld

My newest level, not a lot of plays yet. A basic overworld level that plays with note blocks. Not overly difficult.

Skysaw
Style: Super Mario World, Overworld

Probably my most complex level design-wise, quite a few different ways to get through this one and multiple secret areas. Theme is pretty obvious, saws in the sky that you have to dodge while on tracked platforms. Gets a little bit tricky at the end!

The Great Airscape
Style: Super Mario Bros. 3, Airship

An airship level that follows an airship theme -- pretty tough in parts and you have to utilize bombs to blow paths through. My most starred level.

Fish Fodder - 28C4-0000-0030-89CA

Underwater cannons have been loaded with fish, can you navigate your way through? Played with some fun ideas and have multiple paths you can take if you hold on to your power ups.
Difficulty: Medium
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