Calgarypuck Forums - The Unofficial Calgary Flames Fan Community

Go Back   Calgarypuck Forums - The Unofficial Calgary Flames Fan Community > Main Forums > The Off Topic Forum > Tech Talk
Register Forum Rules FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-23-2015, 07:24 AM   #1
doctajones428
First Line Centre
 
doctajones428's Avatar
 
Join Date: Jan 2011
Location: Fort St. John, BC
Exp:
Thumbs up Super Mario Maker

Anyone else playing this amazing game?

I haven't personally put out a level yet but this one may be the toughest ever made:

Pit of Panga: P-Break: 6059-0000-005E-4FB5



Discuss and share your levels here!
doctajones428 is offline   Reply With Quote
The Following 2 Users Say Thank You to doctajones428 For This Useful Post:
Old 09-23-2015, 08:04 AM   #2
You Need a Thneed
Voted for Kodos
 
You Need a Thneed's Avatar
 
Join Date: Dec 2007
Exp:
Default

How in the world do you come up with such a level, and how many times do you have to play it to get past it?
__________________
My LinkedIn Profile.
You Need a Thneed is offline   Reply With Quote
Old 09-23-2015, 08:47 AM   #3
cDnStealth
First Line Centre
 
cDnStealth's Avatar
 
Join Date: Oct 2009
Location: Calgary
Exp:
Default

If that had been an actual level from Super Mario World I would have thrown my SNES through the TV and the TV out a window.
cDnStealth is offline   Reply With Quote
The Following 3 Users Say Thank You to cDnStealth For This Useful Post:
Old 09-23-2015, 08:52 AM   #4
Slacker
Scoring Winger
 
Slacker's Avatar
 
Join Date: Jul 2010
Location: PL2 Row 3
Exp:
Default

Can't wait to get this game!

Is it hard to create levels?
Slacker is offline   Reply With Quote
Old 09-23-2015, 08:56 AM   #5
Huntingwhale
Franchise Player
 
Huntingwhale's Avatar
 
Join Date: Sep 2008
Exp:
Default

I have this game and it's awesome! It's pretty easy to get going once you finish the tutorials. You can also download user-made levels from their online store.

Honestly that impossible level above looks so ridiculously hard that I wouldn't try it more then twice. A lot of the levels I've downloaded are like that and just aren't that fun. I'm also hoping Nintendo does some sort of contest and releases the very best ones that are actually playable and seem like legit Nintendo quality.

Last edited by Huntingwhale; 09-23-2015 at 08:59 AM.
Huntingwhale is offline   Reply With Quote
Old 09-23-2015, 08:57 AM   #6
SuperMatt18
Franchise Player
 
SuperMatt18's Avatar
 
Join Date: Feb 2007
Location: Calgary, AB
Exp:
Default

Yeah pretty amazing so far.

I have played other map creation games but feel like this is by far the easiest to pick up and actually create an interesting level.

Will post one of the ones I made after work.
SuperMatt18 is offline   Reply With Quote
Old 09-23-2015, 09:30 AM   #7
DownhillGoat
Franchise Player
 
DownhillGoat's Avatar
 
Join Date: Jan 2010
Exp:
Default

Quote:
Originally Posted by doctajones428 View Post
Pit of Panga: P-Break: 6059-0000-005E-4FB5
Haha yeah, that's a big bag of nopes. Maker looks pretty neat though.
DownhillGoat is offline   Reply With Quote
Old 09-23-2015, 09:48 AM   #8
GreenLantern
One of the Nine
 
GreenLantern's Avatar
 
Join Date: Jul 2007
Location: Space Sector 2814
Exp:
Default

I've heard that most of the levels are troll levels, half finished or just not even fun. Is this true? How many levels would you say you've tried that were actually Mario quality? How many were fun? How many were challenging but not over the top?
__________________
"In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
GreenLantern is offline   Reply With Quote
Old 09-23-2015, 11:02 AM   #9
SuperMatt18
Franchise Player
 
SuperMatt18's Avatar
 
Join Date: Feb 2007
Location: Calgary, AB
Exp:
Default

Quote:
Originally Posted by GreenLantern View Post
I've heard that most of the levels are troll levels, half finished or just not even fun. Is this true? How many levels would you say you've tried that were actually Mario quality? How many were fun? How many were challenging but not over the top?
It is a bit of a mixed bag.

I mostly like creating my own levels though, and try to match Mario quality.

A big thing right now is self completing levels, where people have very complicated levels that get solved without hitting a button.

Lots of very difficult levels that are kind of annoying.

Also lots of theme levels that are themed to some of the amiibo characters.

You do get the odd one that is a traditional look at Mario though.
SuperMatt18 is offline   Reply With Quote
The Following User Says Thank You to SuperMatt18 For This Useful Post:
Old 09-23-2015, 01:59 PM   #10
Wood
First Line Centre
 
Join Date: Jan 2009
Exp:
Default

Too unlock all the amibos and other characters you need to play the 100 Mario Challenge, which is beating 10 user created levels picked at random

You get a lot of boring or bad levels, with the odd fun level mixed in. The best way to play the top notch levels is searching through the level rankings

I haven't put much time into creating levels yet but I've had a lot of fun with the game. I recommend anyone with a WiiU pick it up
Wood is offline   Reply With Quote
Old 09-23-2015, 05:46 PM   #11
Roast Beef
Powerplay Quarterback
 
Roast Beef's Avatar
 
Join Date: Jan 2008
Location: Calgary
Exp:
Default

Quote:
Originally Posted by Slacker View Post
Can't wait to get this game!

Is it hard to create levels?
No, its super easy and intuitive to create a level. Creating a good level though? That's another story.
Roast Beef is offline   Reply With Quote
The Following User Says Thank You to Roast Beef For This Useful Post:
Old 09-23-2015, 08:39 PM   #12
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

I've been keeping an eye out for well designed levels, and have been Starring them as I go. I'll try to dig them up from my Starred list and post them here.

I mainly play Mario Maker to see the cool ideas and well designed platforming levels people make. It can be tough to dig through the crap but it's worth it. Puzzle levels can be interesting too.
Mazrim is offline   Reply With Quote
Old 09-24-2015, 12:32 PM   #13
GreenHardHat
Backup Goalie
 
Join Date: Sep 2007
Exp:
Default

I've spent a bit of time playing this. Overall, the levels are as good as the designer makes them. Nothing has quite come close to traditional Nintendo designed levels, but some are quite entertaining. The most amusing thing to me are the mystery mushroom cameo levels.

I played the 100 Mario challenge for a bit yesterday and it was a mixed bag. It gives you a selection of random levels and you have 100 lives to get through them. Some levels were fun, while others were frustrating troll levels that had doors opening into to pits. I'm hoping that the level quality will get better the longer that this is out.

I also tried making a few normal courses. The interface is quite easy to use, but levels turned out to be quite bland and boring. More than anything, it made me appreciate the care that is required to design a decent platformer level.

NSFW!
GreenHardHat is offline   Reply With Quote
Old 09-24-2015, 12:47 PM   #14
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

Quote:
Originally Posted by GreenHardHat View Post
I also tried making a few normal courses. The interface is quite easy to use, but levels turned out to be quite bland and boring. More than anything, it made me appreciate the care that is required to design a decent platformer level.
This is an interesting point. Right now, what do people consider "bland" or "boring" in Super Mario Maker. Right now everyone is focused on making gimmick stages or really difficult stages, so some people will consider a decently made stage "bland" even if it's done well, but doesn't have these gimmicks.

I hope that more people see through that and eventually more solid platforming stages show up in the featured/starred lists.

As for someone like PangaeaPanga (the guy who did the level in the OP's youtube video link) who has been doing Super Mario World romhacks for years, I fully expect him to keep making insane levels because that's what he does best. Look up "Super Panga World" on youtube to see some of his romhacking skills (hopefully Nintendo hasn't taken them ALL down yet).
Mazrim is offline   Reply With Quote
Old 09-28-2015, 01:41 PM   #15
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

I uploaded my first level yesterday! It's somewhere between Normal and Expert in difficulty, so give it a shot and let me know what you think:

Wall Kicks Will Work - 6875-0000-0078-E7EF
(Yes, that is a Mario 64 reference )
Mazrim is offline   Reply With Quote
Old 09-28-2015, 05:19 PM   #16
Resolute 14
In the Sin Bin
 
Resolute 14's Avatar
 
Join Date: Jan 2003
Exp:
Default

I was doing just fine until the very last jump, Mazrim... Got it on the third try though.

I've got a few up, but nothing overwhelmingly special yet.

"Fly the friendly cannonball": EB48-0000-0033-F96F
"Bowser's mildly annoying dungeon": EA0F-0000-0030-93C6
"Patience is a virtue" - a sawblade level: 254E-0000-005E-4B18

Personally, I'm not a big fan of how auto levels and Kaizo levels are so popular. And of the latter, most aren't even Kaizo, just poorly constructed levels where you can only really solve by dying repeatedly. But there are some great levels buried.
Resolute 14 is offline   Reply With Quote
The Following User Says Thank You to Resolute 14 For This Useful Post:
Old 10-04-2015, 09:00 PM   #17
Mazrim
CP Gamemaster
 
Mazrim's Avatar
 
Join Date: Feb 2010
Location: The Gary
Exp:
Default

I've been spending some time trying another level idea since my first one ended up being way harder than I expected (clear rate of only 5%!). I'm hoping this one is more friendly and more fun for everyone.

Door Numbers That Matter
0E22-0000-008E-866D

Now that I finished that level, I'll do my best to catch up on levels posted here!
Mazrim is offline   Reply With Quote
Old 10-05-2015, 02:50 AM   #18
Roast Beef
Powerplay Quarterback
 
Roast Beef's Avatar
 
Join Date: Jan 2008
Location: Calgary
Exp:
Default

I've created a level where the boss fight is mandatory. (I think). If you mess up you can take the warp pipe and try again. The ID is 135F-0000-008F-0945. Let me know if you think it was a good idea.
Roast Beef is offline   Reply With Quote
Old 10-05-2015, 12:10 PM   #19
dino7c
Franchise Player
 
dino7c's Avatar
 
Join Date: Jul 2011
Exp:
Default

what is with the auto levels? The ones where you do nothing and it basically completes itself. I understand the effort in designing them but they are all the most starred levels and you do absolutely nothing to complete them.

kids these days
dino7c is offline   Reply With Quote
Old 10-07-2015, 11:17 PM   #20
FlamesFanStrandedInEDM
First Line Centre
 
FlamesFanStrandedInEDM's Avatar
 
Join Date: May 2009
Location: Back in YYC....7 Years Later
Exp:
Default

I've got a few levels uploaded if anyone wants to give it a play...

Door Number ? Please
33D1-0000-0074-35A4

Bouncy Castle
5593-0000-0071-CD2B

2 Route Madness
D20C-0000-004E-c749
FlamesFanStrandedInEDM is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:53 AM.

Calgary Flames
2023-24




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Calgarypuck 2021