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Old 11-16-2016, 02:56 PM   #361
HotHotHeat
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I bought my Daydream VR goggles last night. Now I just need my 128gb Pixel XL to actually use them... But I'm pretty excited nonetheless.
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Old 11-17-2016, 01:13 PM   #362
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I bought my Daydream VR goggles last night. Now I just need my 128gb Pixel XL to actually use them... But I'm pretty excited nonetheless.
Keep Talking & Nobody explodes got ported to it. Haven't tried it in VR, but pretty tempted to get it.
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Old 11-17-2016, 03:03 PM   #363
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Keep Talking & Nobody explodes got ported to it. Haven't tried it in VR, but pretty tempted to get it.
It's great in VR at least on the PSVR
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Old 11-17-2016, 09:14 PM   #364
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We're having people over to play it on Saturday night. It's such a good party game.
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Old 11-23-2016, 12:01 PM   #365
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For those that have tried them all I need an opinion on the Rift DK2, how does it compare to the release and the Vive?
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Old 11-23-2016, 12:09 PM   #366
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For those that have tried them all I need an opinion on the Rift DK2, how does it compare to the release and the Vive?
You can try them out at the Microsoft Store.

I tried the Rift release version at the one in Edmonton. Unfortunately they were demoing with Minecraft, I found the experience underwhelming, and that the screens seemed to have too much screen door effect as in you could see the little pixels clearly. That might just be Minecraft though.

The sales guy suggested I come back as they were going to hook up the Vive an hour later, he seemed to think it was better. I had other things to do in the Best Mall on Earth so couldn't go back to try it.

I was willing to buy that day but the demo of Minecraft kept my wallet in my pocket.
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Old 12-13-2016, 10:56 AM   #367
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I see this came out quite a while ago. Has anyone here tried it and can comment on it?

http://store.steampowered.com/app/457550
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Old 12-13-2016, 02:20 PM   #368
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For those that have tried them all I need an opinion on the Rift DK2, how does it compare to the release and the Vive?
I have Crunchbite's DK2. It's okay but it was based on a mobile phone screen with lower pixel pitch and resolution so you see more pixels/screen door effect.

I would compare the image of the Vive to slightly better than a current gen phone (Galaxy 6, etc.) through Google Cardboard but with better lenses so you are closer to the action.

Or just come to http://www.level1vr.com/ and try the Vive for ~$20/hour with a good complement of games.
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Old 12-13-2016, 02:44 PM   #369
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I see this came out quite a while ago. Has anyone here tried it and can comment on it?

http://store.steampowered.com/app/457550
I tried it and found it pretty awesome to use for watching movies. A giant screen that you can change size and distance and location. I watched a normal and 3D and both were great. I also used it to play Diablo 3, that looked good but reading text was not easy.

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I have Crunchbite's DK2. It's okay but it was based on a mobile phone screen with lower pixel pitch and resolution so you see more pixels/screen door effect.

I would compare the image of the Vive to slightly better than a current gen phone (Galaxy 6, etc.) through Google Cardboard but with better lenses so you are closer to the action.

Or just come to http://www.level1vr.com/ and try the Vive for ~$20/hour with a good complement of games.
I ended up with a Vive a couple weeks back after posting that. I actually decided on the Rift but when I went to the MS Store they didn't sell them in store and the Vive was on sale $100 off.
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Old 03-01-2017, 12:47 PM   #370
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Looks like Oculus and Touch are getting $100 discount each.

Call this the Palmer Lucky is an $#%hole discount?
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Old 03-01-2017, 02:51 PM   #371
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Could be the "Oculus has sold half as well as Vive and one quarter as well as PSVR" discount.
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Old 03-01-2017, 04:16 PM   #372
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Could be the "Oculus has sold half as well as Vive and one quarter as well as PSVR" discount.
Maybe even the "sell as many as we can before we're slapped with court order to stop selling" sale (Betheseda decision)
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