Microsoft's oft-criticised parity clause is still coming under fire from independent developers. Gang Beasts creator Boneloaf is the latest to bemoan the restrictions to releasing on Xbox One.
These days in gaming, it’s very easy for perception to become reality.
But in the case of Xbox’s perceived first-party problem, there’s some truth to it. Scalebound? Canceled. Fable Legends? Canceled. Lionhead? Shuttered. Press Play? Closed down. Ion? Done. Granted, cancellations are a normal part of the games business, but when they’re that public and that high-profile, it reinforces the negative perception.
The latest symptom of the issue is that Xbox has exactly one AAA-level exclusive this fall – Forza Motorsport 7 – in the wake of Crackdown 3’s lukewarm reception at E3 and subsequent delay into 2018. (Cuphead, impressive as it looks, is an ID@Xbox title that won’t get the same marketing push or budget as Microsoft’s higher-priced offerings.) And for all of 2017, there will be just two big-budget first-party exclusives, the seventh Forza Motorsport joining February's Halo Wars 2.
Yeah really 2017 in general hasn't been great for Xbox or PS4 but has been especially abysmal for Xbox One.
Halo Wars 2 and Forza as your only in-year exclusives...yikes.
PS4 hasn't been much better but at least it's had Horizon, Persona, Nioh, Nier, Crash Remake. Really though without all the "Japanese" content that has come out PS4 hasn't really had any big "AAA" titles outside of Horizon either.
Honestly my Switch is the main system that I have been playing. With Zelda, Mario Kart, Arms, Puyo Puyo Tetris, and Splatoon 2. Plus that Mario x Rabbids game coming out in the next couple of weeks looks surprisingly good too.
PS4 has gotten some love just because of FIFA 17, and some NHL but my XBox I have barely turned on in the last 3-4 months.
I still remember when Crackdown was supposed to be this magical holy grail of cloud computing goodness. "Don't worry about the performance gap, the Xbone has the power of The Cloud(TM)." Everybody knew it was bunk.
This was making the rounds through various gaming forums; and they're not exactly opening more studios, just closing them.
Xbox is certainly in a sad state as far as exclusives go. I don't even think Crackdown looks very interesting. Its too bad, as a long time Xbox player I tried hanging on but ended up switching to PS4 because it just has so much more quality content available on it. It gets tiring reading about all these highly rated games that you can't play if Xbox is your primary console. I hope they turn it around at some point but almost nothing they've announced seems remotely interesting to me anymore.
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A few weeks after crashing head-first into the boards (denting his helmet and being unable to move for a little while) following a hit from behind by Bob Errey, the Calgary Flames player explains:
"I was like Christ, lying on my back, with my arms outstretched, crucified"
-- Frank Musil - Early January 1994
XBone Vs PS4 Vs PC - VIDEOGAME POLITICS THUNDERDOME - PS4:900p-XBone:720p-PC::smug:
Xbox One X Project Scorpio Edition (the new day one edition) is up for pre-order on various online retailers. I got a pre-order on Amazon.ca (the name didn't specify "Scorpio Edition" but the pictures were updated to show the branding).
Microsoft's final sales pitch for Xbox One X falls flat
it was hard to make head or tail of what Microsoft's Gamescom show had set out to achieve. In an hour and a half of reheated E3 trailers and recaps, there was perhaps one announcement of a genuine exclusive for Xbox: a vertical console stand for the day one edition of the Xbox One X, as unpackaged by Major Nelson in an abandoned office on the other side of the world.
Whether this was a conference or not was neither here nor there, for Microsoft had requested the attention of an audience hungry for anything after a lacklustre E3, and staring down the barrel of an unconvincing Q4 for Xbox. This was an opportunity to convince the world that the Xbox One X was going to be a worthwhile bet this year, perhaps the last before the console's launch, but when the pre-orders went live at the close of the show it was difficult not to feel that the sales pitch had fallen a little flat.
It all brought up the same question that kept recurring again and again - who is this thing for, and what's Microsoft setting out to achieve with the Xbox One X?
At this point in the console lifecycle, Microsoft needs more than prettier versions of multiplatform games if it's to make serious inroads into Sony's considerable lead this generation.
It needs new and exciting games, and just one reason to make the Xbox One X essential - an Uncharted, or a Breath of the Wild, to make the console's case for it. Forza Motorsport 7, as fine as it looks, doesn't quite cut it - alongside Gears of War and Halo, it feels like yesterday's news, and not the shot in the arm that's needed right now.
XBO-X is pretty clearly targeted toward the same type of person who will buy an iPhone 8 despite already having an iPhone 7, 6, 5... The hardcore fan/technophile who absolutely must have the latest thing.
XBO-X is pretty clearly targeted toward the same type of person who will buy an iPhone 8 despite already having an iPhone 7, 6, 5... The hardcore fan/technophile who absolutely must have the latest thing.
Isn't it the equivalent to the PS4 Pro? I'm not sure, actually asking, I don't follow consoles very closely these days.