Quote:
Originally Posted by AltaGuy
Is it as good as dota yet? I've been playing dota since 2003/4 (old warcraft mod version), and have just never found that either of the two main competitors have the balance, depth, or difficulty.
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Haven't played Dota at anywhere near the level that I play HotS, but ... it's different.
Balance: from what I've heard, every character in Dota is competitively viable, and HotS has not been able to achieve that. Balance patches are frequent but tend to be over-reactions.
Depth: no last hitting, no denial, no items. But there's talent choices, team synergies, and map mechanics to contend with.
Difficulty: laning is much simpler, being de-emphasized. Instead the emphasis is on teamwork, co-ordination, and map control.
But for me, there's another factor...
Fun: for me, DotA was a bit of a chore. I found it tough to learn the game and play the game at the same time. Having already put in the time, you might find it great. But I find HotS more fun. Laning is shorter, and that shifts emphasis to finding picks, teamfights, and contesting objectives.
If you enjoy Dota, and you're getting into HotS, you'll get a more similar experience if you focus on solo lane characters: most maps have a lane that is too far from the others to rotate to without losing minion soak, and it's usually a 1v1 between two characters who have good poke and self-sustain. Or you could try to experience what's different in HotS, and pick characters who shine in the 3 or 4-man group.