Quote:
Originally Posted by Mazrim
Honestly I don't think it would be very hard to make it work on a normal controller. The Wii remote motion controls were used to shoot enemies with star bits or collect them on the screen, and shaking the remote made Mario spin. The enemies would be stunned for a short period by shooting them but that was basically it. Maybe I'm forgetting some star bit shooting puzzles or bosses but I can't remember any.
All you need to do is change the spin to a button press and make the star bits attract to Mario when he's nearby. Adjust the star bit requirements to unlock things to a slightly lower level to account for the ones that are far in the distance and can only be grabbed by a Wii remote pointing at the screen. Change the main menu to be a typical menu that doesn't need a pointer, and I think that would be it!
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I just played through Galaxy on Dolphin using an Xbox controller and it plays fantastic. Mapping the right analog stick to the Wiimote IR lets you collect all star bits, and mapping the spin function to a button is much better than having to shake a controller all the time. The only hiccups I encountered were the levels where you have to have a Wiimote in an upright position to control a ball that Mario is riding (requiring a special controller config for those levels), but controls for that could be easily mapped to the analog stick on a Switch remaster