Thread: Game server?
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Old 01-29-2009, 02:36 PM   #9
photon
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Quote:
Originally Posted by JohnnyFlame View Post
If you do it this way is it more of a sharing files setup. Do you still have to load the game on every computer? Is the strength/speed of the network based on which computer is the server or does a weak link slow the whole thing down. In other words what can I get away with for machines tying into the server.

I have two good computers, one little Linux comp., and a one with everything except a hard drive.

To really set this up do you have to buy games with multiple licenses or is that only when you are taking into consideration online gaming?
You still have to load the game on each computer.. on this setup it's just one computer would be running as the "server" that each computer would connect to after loading the game.

You can't really do a file sharing type setup as running applications off of a network shared drive is iffy at best.

Strictly speaking you should have as many licenses for each game as there are separate computers playing it at any time. 3 people playing, 3 licenses.

Almost every multiplayer game is made so that you can run a server on the same box that the game is installed, we play lots of multiplayer games at work and we rarely setup a dedicated server, just one person hosts the game server (each game is different but there's always a way to set it up before you actually play the game). And this was with 6-8 people playing at any time.

The only time we setup a dedicated server is when we wanted people outside the network to be able to connect in and had to mess with the firewall.
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