Quote:
Originally Posted by sclitheroe
Are you trying to explain the difference between UDP and TCP? The key point with UDP is that there are no guarantees on packet delivery, and hence there is no packet re-odering on the receiving host as there are no re-transmits. This is fine for real-time streaming apps since they have no use for the delays incurred with packet re-odering, as you've noted. They know how to deal with occasional dropped packets.
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No, but you bring up a very good point. What I am describing is the effect of jitter on different communication methods.
Jitter on a TCP datastream is -- at worst -- a minor inconvenience.
On a UDP datastream, it's immediately service impacting.