Thread: Game server?
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Old 01-29-2009, 02:43 PM   #10
JohnnyFlame
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Quote:
Originally Posted by photon View Post
You still have to load the game on each computer.. on this setup it's just one computer would be running as the "server" that each computer would connect to after loading the game.

You can't really do a file sharing type setup as running applications off of a network shared drive is iffy at best.

Strictly speaking you should have as many licenses for each game as there are separate computers playing it at any time. 3 people playing, 3 licenses.

Almost every multiplayer game is made so that you can run a server on the same box that the game is installed, we play lots of multiplayer games at work and we rarely setup a dedicated server, just one person hosts the game server (each game is different but there's always a way to set it up before you actually play the game). And this was with 6-8 people playing at any time.

The only time we setup a dedicated server is when we wanted people outside the network to be able to connect in and had to mess with the firewall.
So if I set up a dedicated server then is the game in effect LAN for those on my network and online for those coming in online? Or is the server online and then broadband speed becomes a big issue? Will it then be lag for those outside the network and faster for those inside?
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