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Old 11-10-2012, 11:54 AM   #23
sclitheroe
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Join Date: Sep 2005
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Quote:
Originally Posted by GreenLantern View Post
However, the risk factor has been completely removed and to me that it was defined UO and is why I consider the game to be 'dead'.
The very earliest implementations of the notoriety system were the absolute best - the fact that you had an entire population of people that couldn't enter the cities without being killed immediately by the guards was incredible - it made solo venturing outside the city limits incredibly risky for newbie/low level players, or those focusing on a non-combat role. The guys living on the outside were tough, unforgiving, and had a great gang mentality since they had to stick together.

Some of the non-combat roles were awfully fun too - I'd booby trap chests with the tinkering and alchemy skills and leave them laying around while I innocuously herded animals a short ways away, then corpse loot when people tried to open them.
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