Quote:
Originally Posted by Rathji
Started playing again for a bit last night, since X-Com glitched out on me again on the last mission.
After reviewing the controls to make sure I understood how to avoid my earlier issues of overheating, I played 5 matches. Was constantly at the bottom for points, but towards the end I wasn't totally sucking and actually got a couple assists.
Few questions that didn't seem to be answered by the couple videos I watched.
It looks like it cost s c-bills to buy mechs, about $20-$30 worth. Is that the only way to earn c-bills?
If you do buy a mech with real $, do you always have access to it, or is there a way it can be permanently destroyed? Are there repair costs?
I earn some type of point every match, but I cannot figure out what they are (would a mouse over tooltip be out of the question?). Can I use those for something?
How about experience? I remember them saying something about not earning experience with trial mechs. Does that mean you do earn it with mechs you purchase? How does that make sense? Must be some reasoning that I just don't see.
What is the deal with LRM targeting? How do I know if I am hitting and how can I improve my chances to hit? How do I avoid getting hit by them? More than one match started with me getting pelted so badly I was critically damaged before I ever saw another mech.
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1. Mechs cost between 2-11 million CBills (earned in-game money). You also have the option to spend MC (real money converted) and any mech you buy will be in your hangar for life, unless you decide to sell it. No mech can be completely destroyed. Any time your mech takes damage it will need to be repaired and likely re-armed if it uses ballistics or missiles.
2. You earn 2 types of XP every match in a non-trial mech. Regular XP is used to upgrade your mech skills, which give you lots of buffs for that specific mech. GXP (global xp) can be used to upgrade any skill on any mech, not just the variant you earned it on like regular XP. Keep in mind that GXP is only currency you can unlock Modules with, so it's typically better to save it for that.
3. The reason you don't earn XP (but do earn GXP) on trials, is that you cannot mod or upgrade a trial mech, so XP earned would be useless anyway. You still earn CBills and GXP for running trials however.
4. LRMs require a few things: Line of sight by either you or a teammate to hold the lock, a range between 180m-1000m (the will not arm under 180m and will explode over 1000m), and clean line of volley (buildings, hills, etc. will interrupt their flight path). When they do hit however, they do massive damage. Keep in mind non-trial mechs can purchase AMS (anti-missile systems) which will reduce the amount of LRMs that can hit them (until the AMS ammo runs out that is).
So quick breakdown:
XP - Mech-specific experience points
GXP - Global experience points that can buy and mech upgrade or modules
C-Bills - in-game earned money
MC - purchased money that can buy mechs, mech bays, and convert XP to GXP